Skip to main content
Zoom the image with the mouse

Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications: 6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 7-9, 2011, Proceedings

by

15 order in last 12 hour
ISBN: 9783642234552
List Price: $54.99
Special Offers Available
Free shipping on orders over $95
Buy one with 1% offer on sale price
Buy New
Hurry! Only left
Image coming soon
As low as $54.99

Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications (9783642234552)

Springer

We can help you leverage the power of books

Customer Service

Connect with a dedicated account manager who is there every step of the way.

Price Match Guarantee

If you see better pricing elsewhere on your desired quantity, we will price match so you can be sure to get the best pricing.

Free Shipping

Enjoy free ground shipping on your order of $95 or more!

Brand New Guarantee

We only sell books that are brand new and protect that with a guarantee.

Customization

From author signatures to marketing inserts, custom packaging to brand stickers, we can help take your book marketing to the next level.

Learn more about ordering
Details

This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011.

The 42 full papers were carefully reviewed and selected from 130 submissions. The papers are organized in topical sections on: augemented and mixed reality in education; effectiveness of virtual reality for education; ubiquituous games and ubiquitous technology & learning; future classroom; e-reader and multi-touch; learning performance and achievement; learning by playing; game design and development; game-based learning/training; interactions in games; digital museum and technology, and behavior in games; educational robots and toys; e-learning platforms and tools; game engine/rendering/animations; game-assisted language learning; learning with robots and robotics education; e-portfolio and ICT-enhanced learning; game-based testing and assessment; trend, development and learning process of educational mini games; VR and edutainment.

The book, Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications (9783642234552) [Order Bulk Books, Wholesale, Quantity Discount] with ISBN# 9783642234552 in by may be ordered bulk quantities. Minimum orders start at copies.

Product details

Publisher: Springer Berlin Heidelberg
Publisher: Springer Berlin Heidelberg

GMA connects authors, speakers, and talent with the right people at the right time.

Learn More